demo vs complete game
Ignacio Castaño <[email protected]> Wed, 20 Aug 2003 16:10:12 +0200
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <000201c36725$4a66d550$c24f533e@arena> |
Hi, I'm finishing a small game that I've been working on, that I'm planing to sell online, and I'm wondering which should be the differences between the demo and the registered game. For example here a few ideas: - Offering new features: new levels, and new options (fullscreen, highscores, etc). - Displaying nag screens, and reminders. - Limiting the play count. I would like to hear other ideas and to know which of those techniques are more effective in order to sell a game. Thanks in advance, -- Ignacio Castaño [email protected] ------------------------------------------------------- This SF.net email is sponsored by Dice.com. Did you know that Dice has over 25,000 tech jobs available today? From careers in IT to Engineering to Tech Sales, Dice has tech jobs from the best hiring companies. http://www.dice.com/index.epl?rel_code=104 _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556