RE: demo vs complete game

Tom Forsyth <[email protected]> Thu, 21 Aug 2003 19:13:42 +0100
Newsgroups gmane.games.devel.design
Message-ID <F9CD80F99127D211BA2B00A0C9D855CD014F4B65@LORDANDMASTER>
Nah - whole different kettle of fish actually writing a game - any =
game.
Renderers seem like rocket-science, but they're really not. You have a =
known
problem and known tools and you solve that problem. Writing a game on =
the
other hand - you've got to somehow capture this thing called "fun" and =
nail
it to the monitor. Very tricky.

We had a work-experience kid in here for a week a while ago. He =
reckoned he
was pretty cool - knew C++ really well, had written lots of assembly
software 3D renderers and so on. Good coder. So I got him doing PacMan. =
"And
what shall I do for the rest of the week" he said. Bah - took him the =
whole
week to do a decent version. I was impressed that he did actually =
finish it
in a week, which shows that he's a good coder and all, but still... =
games
are hard!

Of course now you can port your puzzle game to 3D and so on, and as =
every
publisher knows that will make it three times as fun! Right? :-)

Tom Forsyth - Muckyfoot bloke and Microsoft MVP.

This email is the product of your deranged imagination,
and does not in any way imply existence of the author.

> -----Original Message-----
> From: Ignacio Casta=F1o [mailto:[email protected]]
> Sent: 21 August 2003 18:03
> To: [email protected]
> Subject: Re: [GD-Design] demo vs complete game
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> Thanks for the advices!
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> Tom Forsyth wrote:
> > *cough* need any beta-testers? *cough* :-)
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> Yes of course!
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> After writting 3d engines, I feel somewhat embarrased=20
> writting a puzzle
> game, but I wanted to try that out. I like the game I've=20
> done, but I don't
> really know if other people will like it. So any advices=20
> would be highly
> appreciated. The game should be finished around the next week, so =
I'll
> contact you privately if you are still interested.
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> --
> Ignacio Casta=F1o
> [email protected]
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