Re: demo vs complete game
[email protected] Mon, 25 Aug 2003 11:17:11 -0700
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <OF7A8F37DF.FB3C188F-ON88256D8D.006372D0-88256D8D.00647362@playstation.sony.com> |
> > - Offering new features: new levels, and new options (fullscreen, > > highscores, etc) > Additional content is always a good thing. I would be leery of making > fullscreen a registered-only version, since it affects satisfaction of > the demo version. Highscores are similar in that respect. I'd agree that full screen must be in the demo. However, hi-scores, you could leave out. Or rather, you could make it so that the demo version doesn't save anything, and completely resets when you quit the application. > If they only play the demo once, they weren't going to buy the full game anyway. But > if they play the game a _second_ time... then it's worth telling them about > the cool things in the full version. I believe this is a good general principle. If you want to play it a second time (as in, a second session, not a second go), you should probably buy it. The first time is free. Cheers, Phil ------------------------------------------------------- This SF.net email is sponsored by: VM Ware With VMware you can run multiple operating systems on a single machine. WITHOUT REBOOTING! Mix Linux / Windows / Novell virtual machines at the same time. Free trial click here:http://www.vmware.com/wl/offer/358/0 _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556