Re: demo vs complete game

[email protected] Mon, 25 Aug 2003 11:17:11 -0700
Newsgroups gmane.games.devel.design
Message-ID <OF7A8F37DF.FB3C188F-ON88256D8D.006372D0-88256D8D.00647362@playstation.sony.com>



> > - Offering new features: new levels, and new options (fullscreen,
> > highscores, etc)

> Additional content is always a good thing.  I would be leery of making
> fullscreen a registered-only version, since it affects satisfaction of
> the demo version.  Highscores are similar in that respect.

I'd agree that full screen must be in the demo. However, hi-scores, you
could leave out. Or rather, you could make it so that the demo version
doesn't save anything, and completely resets when you quit the application.


> If they only play the demo once, they weren't going to buy the full game
anyway. But
> if they play the game a _second_ time... then it's worth telling them
about
> the cool things in the full version.

I believe this is a good general principle. If you want to play it a second
time (as in, a second session, not a second go), you should probably buy
it.

The first time is free.

Cheers,
Phil



-------------------------------------------------------
This SF.net email is sponsored by: VM Ware
With VMware you can run multiple operating systems on a single machine.
WITHOUT REBOOTING! Mix Linux / Windows / Novell virtual machines
at the same time. Free trial click here:http://www.vmware.com/wl/offer/358/0
_______________________________________________
Gamedevlists-design mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-design
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=556