Re: demo vs complete game
Ben Hawes <[email protected]> Tue, 26 Aug 2003 11:33:22 +0100
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
>PS So yes, the second and subsequent times are still as free as= the first >one, but you have to do all of the setup and config work again.= You sort of >expect to do that the first time, so the I guess the first time= is still >effectively cheaper. Ugh, no. Speaking from a user perspective, if a game did that to= me on the demo, I'd decide a sadist like that didn't deserve my= money :P This is going to be a personal taste issue in the end, I suspect,= but any drastic limits on a demo put me off very quickly. It= gives me the impression the developers don't deem me "worthy" to= handle their game unless I pay them money...I know that seems= melodramatic, but I hopefully it makes my point. Ideally, a demo should be a good game in its own right, A short= game, devoid of some small niceties (like hi-scores, perhaps= save games, depending on the game), but a "proper" game= nonetheless. [ cruise / casual-tempest.net / transference.org ] ------------------------------------------------------- This SF.net email is sponsored by: VM Ware With VMware you can run multiple operating systems on a single machine. WITHOUT REBOOTING! Mix Linux / Windows / Novell virtual machines at the same time. Free trial click here:http://www.vmware.com/wl/offer/358/0 _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556