Re: demo vs complete game

Ben Hawes <[email protected]> Tue, 26 Aug 2003 11:33:22 +0100
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
>PS So yes, the second and subsequent times are still as free as=
 the first
>one, but you have to do all of the setup and config work again.=
 You sort of
>expect to do that the first time, so the I guess the first time=
 is still
>effectively cheaper.

Ugh, no. Speaking from a user perspective, if a game did that to=
 me on the demo, I'd decide a sadist like that didn't deserve my=
 money :P
This is going to be a personal taste issue in the end, I suspect,=
 but any drastic limits on a demo put me off very quickly. It=
 gives me the impression the developers don't deem me "worthy" to=
 handle their game unless I pay them money...I know that seems=
 melodramatic, but I hopefully it makes my point.

Ideally, a demo should be a good game in its own right, A short=
 game, devoid of some small niceties (like hi-scores, perhaps=
 save games, depending on the game), but a "proper" game=
 nonetheless.

[ cruise / casual-tempest.net / transference.org ]



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