Re: Speed kills

Cruise <[email protected]> Fri, 02 Jan 2004 00:32:23 +0000
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
I agree with the general principle, but, "all generalisations are 
false", and there are certainly a few exceptions.

Beat-em-ups spring to mind straight off - while, yes, Soul Caliber would 
be easier if the game was slowed down, the gameplay does change with a 
slower game.

Compare the first few Tekken games to one of the many Hyper-super-duper 
streetfighters...because of the sheer speed of the latter, any real 
planned strategy becomes impossible. Basic responses (opponenet in air, 
use high attack, etc.) are fine, but not the tactical waiting game 
Tekken was, with specific counter-(and counter-counter-)attacks.

While not all of this is due to the speed, a large proportion of it is. 
Some gameplay choices and tactics do become impractical with differing 
speeds. I guess it just boils down to moderation - changing anything 
enough will have an effect on the gameplay. Conversely, most variables 
can probably be changed without having an affect on the gameplay if 
changed subtley.

So yeah, I agree that speed is an often, and very useful, method of 
adjusting difficulty. But so are lots of other things if used /correctly/.

-- 
	"quantam sufficit"
[ cruise / casual-tempest.net / transference.org ]


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