Re: gesturing

Mike Wuetherick <[email protected]> Mon, 05 Jan 2004 22:43:32 -0800
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
sounds reasonable, and this is a technique similar to those used in golf 
games for example to indicate how well or poor a shot is.

the legitimacy of comparing fps games to golf games is up for argument 
of course ;]
mike w
www.gekidodesigns.com

Tom Hubina wrote:

> At 10:16 PM 1/5/2004, you wrote:
> 
>> Instead of a gesture how about something akin to a bubble level. Once a
>> target is selected and 'locked on to' a bubble level could appear and be
>> a measure of steadiness or accuracy. Perhaps a two axis bubble level for
>> both steadiness and accuracy. The difference being that the player 
>> doesn't
>> have to keep a dot on a moving target, but concentrate on balancing the
>> fixed position bubble level and let the in game character do the aiming.
> 
> 
> How about this as a variation:
> 
> 1. The player runs and looks around like a normal FPS style game.
> 2. As the player's view changes, a box shows up around the enemy nearest 
> the center of the screen to indicate target selection.
> 3. The player hits the Fire button once, and the sliders show up around 
> the edge of the box with a target point somewhere in the box. The 
> sliders are bouncing up/down and left/right.
> 4. Next press stops the up/down
> 5. Next press stops the left/right.
> 6. Shot is fired at the place where the lines intersect, and the 
> distance to the target (from 3) determines the quality of the hit.
> 
> The shot still must take place in a reasonable amount of time, and the 
> player must continue moving to keep a moving target in the sights.
> 
> All this does is make crude aiming much easier, and then change the 
> aiming process into more of a timing challenge than an accuracy challenge.
> 
> I certainly don't think the twitch players would be into this kind of a 
> thing, but it could be interesting for slower paced games.
> 
> It occurs to me that something like this would be a useful interface for 
> something like a football game where you really play as the quarterback.
> 
> Tom
> 
> 
> 
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