Re: Design of Online Economies: Currency
Mike Wuetherick <[email protected]> Tue, 30 Mar 2004 00:53:44 -0800
| Newsgroups | gmane.games.devel.design |
|---|---|
| Organization | Gekido Design Group inc |
| Message-ID | <[email protected]> |
speaking of economies ;} http://store.yahoo.com/realityzone/creature2.html#review i don't think any one has built a functional and stable economy period, but that's a discussion for another forum cheers mike w www.pureanarchy.net Jan Ekholm wrote: > On Sun, 28 Mar 2004, Brian Hook wrote: > > >>A brief write up on online economies, specifically the role of currency. >>I'm doing a series of articles on these, primarily so I can gather my >>thoughts on a lot of issues. These are intended to be "survey" type >>articles instead of "how to" articles -- the latter is kind of hard to do >>since no one has built a fully functional and stable online economy =) >> >> >>http://www.bookofhook.com/Article/GameDesign/TheDesignofOnlineEconomie-3.html > > > A really interesting article. Not that I'm trying to implement an economy > in our game, but it was a fun read nevertheless. :) > ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556