Re: Training Advice
Debian User <[email protected]> Fri, 4 Jun 2004 17:07:18 -0400
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
Hi Brett If you have the game start immediately, and instructions pop up every time the player can do something new, sounds to me like you dont really need a training level. Training can be interspersed through out all the levels that need it. Though if its too late to do that, and you are just worried about the length of the training level, why not have more than one training level :p I dont think players mind training levels as long its fun and still feels like they are playing the actual game. Figured I'd offer my thoughts since the list is quiet :p -Jeremy ------------------------------------------------------- This SF.Net email is sponsored by the new InstallShield X. From Windows to Linux, servers to mobile, InstallShield X is the one installation-authoring solution that does it all. Learn more and evaluate today! http://www.installshield.com/Dev2Dev/0504 _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556