Re: Indie games?
Jan Ekholm <[email protected]> Wed, 26 Feb 2003 10:58:45 +0200 (EET)
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
On Wed, 26 Feb 2003, Brian Hook wrote:
>>Actually, I think there is one genre where one person could do a
>>great game: strategy games.
>
>Absolutely, and there are indie developers that are doing pretty well
>in that area. BattleFront, StarDock and Strategy First all come to
>mind. However, titles of this type -- turn-based strategy, 4-X
>games, etc. -- do not tend to sell particularly well, but maybe
>enough to sustain a very small team of developers. Maybe.
Battlefront sold the first Combat Mission only over the web. You got a CD
and a manual. I think it sold pretty well, and after a while it appeared
as a boxed game in shops over here. But CM managed to really revolutionize
WW2 wargaming with their introduction of realistic 3D modelling.
>Even so, the cost to develop games of this type are far from trivial.
> Even accepting that "design > tech/art", you still need a lot of
>content.
Of course, but that genre is a bit more realistic. Players don't demand
state-of-the-art multithreaded texturewhizbangs with Cg and THX 6.3 sound
in a teratexel DVD engine. Only games with no real playable content need
that. :)
--
Gravity is a habit that is hard to shake off.
-- Terry Pratchett, Small Gods
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