RE: Indie games?
"Ivan-Assen Ivanov" <[email protected]> Wed, 26 Feb 2003 12:14:45 +0200
| Newsgroups | gmane.games.devel.design |
|---|---|
| Organization | Haemimont Games |
| Message-ID | <003401c2dd7f$e2c60ad0$3698b2c1@hsmt> |
> >Not having a whizbang teratexel engine costs you > automatically on the > >order of 10 (on a 100 scale) in review score. > > Yes, it does, but there's a massive -- and I mean MASSIVE -- > disparity between reviews and sales. > > There is a very strong perception that whiz bang technology is what > sells a game, or that huge reviews correlate to massive sales, when > in fact this just isn't the case. There are many games that had been > ignored by the gaming media which sold very well -- Zoo Tycoon, RC > Tycoon, The Sims, Harry Potter -- and there are many well reviewed > games that simply didn't sell nearly as much as you would have > expected (Homeworld, NOLF). Yes, of course, but the bad-reviews/good-sales game you mention have huge marketing behind them, which would not the case with indie games. ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556