RE: Indie games?

"Ivan-Assen Ivanov" <[email protected]> Wed, 26 Feb 2003 12:14:45 +0200
Newsgroups gmane.games.devel.design
Organization Haemimont Games
Message-ID <003401c2dd7f$e2c60ad0$3698b2c1@hsmt>
> >Not having a whizbang teratexel engine costs you 
> automatically on the 
> >order of 10 (on a 100 scale) in review score.
> 
> Yes, it does, but there's a massive -- and I mean MASSIVE -- 
> disparity between reviews and sales.
> 
> There is a very strong perception that whiz bang technology is what 
> sells a game, or that huge reviews correlate to massive sales, when 
> in fact this just isn't the case.  There are many games that had been 
> ignored by the gaming media which sold very well -- Zoo Tycoon, RC 
> Tycoon, The Sims, Harry Potter -- and there are many well reviewed 
> games that simply didn't sell nearly as much as you would have 
> expected (Homeworld, NOLF).

Yes, of course, but the bad-reviews/good-sales game you mention
have huge marketing behind them, which would not the case with indie
games.



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