Re: Indie games?

Mike Wuetherick <[email protected]> Wed, 26 Feb 2003 22:51:51 -0800
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
>
>
>Many wants games that are easy to pickup, play for a few minutes/hours and
>which then can be dropped. I still play a few occasional games of online
>chess, as one game can be played in 3-5 minutes without any hassle. It's
>also easy to just throw a disk into the PS2 and game away during the
>commerical breaks of shows you watch on TV.
>
>One should take the "ease of playing" into account too. Not everyone wants
>complex monstrosities that take ages to start, setup and play. Almost any
>current "big game" falls into that monstrosity category.
>  
>
exactly.  i think this is one of the bigger draws of games like 
counter-strike even - you can jump in and play for 5 minutes or 5 hours 
... and have as much fun both times... that instant accessibility is a 
major factor.  

i have almost stopped playing single player games for that reason - 
don't have enough time to set aside for a 60 hour epic anymore...at 
least until deus ex 2 comes...or doom 3

i think it doesn't matter if you are designing a puzzle game or an 
action fps, allowing the players to jump in and play as easily and 
simply as possible is something important to consider...

mike w
www.uber-geek.ca



-------------------------------------------------------
This SF.net email is sponsored by: Scholarships for Techies!
Can't afford IT training? All 2003 ictp students receive scholarships.
Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more.
www.ictp.com/training/sourceforge.asp
_______________________________________________
Gamedevlists-design mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-design
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=556