Re: Indie games?
Mike Wuetherick <[email protected]> Wed, 26 Feb 2003 22:51:51 -0800
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
> > >Many wants games that are easy to pickup, play for a few minutes/hours and >which then can be dropped. I still play a few occasional games of online >chess, as one game can be played in 3-5 minutes without any hassle. It's >also easy to just throw a disk into the PS2 and game away during the >commerical breaks of shows you watch on TV. > >One should take the "ease of playing" into account too. Not everyone wants >complex monstrosities that take ages to start, setup and play. Almost any >current "big game" falls into that monstrosity category. > > exactly. i think this is one of the bigger draws of games like counter-strike even - you can jump in and play for 5 minutes or 5 hours ... and have as much fun both times... that instant accessibility is a major factor. i have almost stopped playing single player games for that reason - don't have enough time to set aside for a 60 hour epic anymore...at least until deus ex 2 comes...or doom 3 i think it doesn't matter if you are designing a puzzle game or an action fps, allowing the players to jump in and play as easily and simply as possible is something important to consider... mike w www.uber-geek.ca ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556