Re: RE: FPS console controls
[email protected] Fri, 4 Apr 2003 12:12:24 -0800 (PST)
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
i have yet to find a single console game that provides even remotely as good of a control scheme as the good old keyboard mouse combo. first person simply does NOT work on a console - goldeneye had horrible controls - this endless 'nudging' that you have to do to try and get the cursor centered on someone to shoot them is useless. i didn't find medal of honour any better... you put someone on a console playing the same game against someone on a keyboard and mouse and a pc - and the pc player will be mopping the floor with the console player...i can guarantee that. didn't actually play halo, but i can't see how this is any different. the fatal flaw is in the control scheme period. console manufacturers simply created bad controls... they work for some types of games, driving games, etc but for first person - simply doesn't work. mike w www.uber-geek.ca >I didn't go into detail on algorithms, but i like >the Metroid control >system. It isn't an FPS control system, and the >game's not an FPS :) I have >one niggle regarding the interaction of scanning >and combat, though. > >I still reckon the grandaddy is goldeneye :) halo >worked well, timsplitters >i've not played much. > >jamie > > >-----Original Message----- >From: >[email protected] >[mailto:[email protected]]On >Behalf Of >Javier Arevalo >Sent: 04 April 2003 15:48 >To: [email protected] >Subject: [GD-Design] FPS console controls > > >The issue of FPS controls in console games just >came up in the algorithms >list, but it seems more appropriate here. People >mentioned Halo and >Timesplitters as good examples (I personally >disagree about TS), and Metroid >as a bad example. However, in Metroid the gameplay >is well adapted to the >(limited) control scheme. > >So, well, discuss... > > Javier Arevalo > Pyro Studios > > > >------------------------------------------------------- >This SF.net email is sponsored by: ValueWeb: >Dedicated Hosting for just $79/mo with 500 GB of >bandwidth! >No other company gives more support or power for >your dedicated server >http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ >_______________________________________________ >Gamedevlists-design mailing list >[email protected] >https://lists.sourceforge.net/lists/listinfo/gamedevlists-design >Archives: >http://sourceforge.net/mailarchive/forum.php?forum_id=556 > > > >------------------------------------------------------- >This SF.net email is sponsored by: ValueWeb: >Dedicated Hosting for just $79/mo with 500 GB of >bandwidth! >No other company gives more support or power for >your dedicated server >http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ >_______________________________________________ >Gamedevlists-design mailing list >[email protected] >https://lists.sourceforge.net/lists/listinfo/gamedevlists-design >Archives: >http://sourceforge.net/mailarchive/forum.php?forum_id=556 > > ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556