Re: RE: FPS console controls

"Dan Thompson" <[email protected]> Fri, 4 Apr 2003 14:06:27 -0800
Newsgroups gmane.games.devel.design
Message-ID <007701c2faf6$708e54b0$6400a8c0@quiksilver>
Judging from the reactions from everyone I talk to who do both, Console FPS
controls are adequat(sp?) for playing against other entites bound by the
same control scheme. However I have noticed that people who only play FPS on
consoles regard themselves as ultimate when they whip everyone on XBox Live
or what have you, and those who play with a mouse and keyboard consider
themselves ultimate when they mop up in counterstrike. The few times I have
seen crossover where the same person plays extensivly with both schemes,
they say that the mouse and keyboard wins.

However I don't think this thread really meant to go into that debate (even
though I added to it).
From what I hear the Halo style is the best for a console, its just that a
good mousers will in fact mop the floor with the blood of a good console
player.

-Dan

----- Original Message -----
From: "Brian Hook" <[email protected]>
To: <[email protected]>
Sent: Friday, April 04, 2003 12:28 PM
Subject: Re: RE: [GD-Design] FPS console controls


> >didn't actually play halo, but i can't see how this is any
> >different.  the fatal flaw is in the control scheme period.  console
> >manufacturers simply created bad controls...
>
> Forgive me for sounding harsh, but given that numerous people have
> lauded Halo's controls -- including hardcore FPS players -- and you
> haven't even seen it, doesn't it seem a little extreme to flat out
> blow it off as "simply doesn't work" when, in fact, it does?
>
> -Hook
>
>
>
>
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