RE: FPS console controls

Tom Forsyth <[email protected]> Mon, 7 Apr 2003 15:49:53 +0100
Newsgroups gmane.games.devel.design
Message-ID <F9CD80F99127D211BA2B00A0C9D855CD011A8378@LORDANDMASTER>
One of the tricks with deadzones is that you make a fairly large deadzone,
but ignore it if the _velocity_ of the stick is above a certain (small)
amount. This is because as sticks get older, where they recenter too gets
very loose. But if the player makes a small movement, they expect that
movement to get through to the game, even if it's inside the deadzone. You
need a tiny bit of deadzone on the velocity to cope with signal jitter, but
it is very small.

This is a really neat trick. It's necessary on the PS2 because the
DualShocks really loosen up over time and the centre position is wildly out
(which is where I saw this originally), but it's also helpful on the other
controllers - small adjustments are really simple to make.

Tom Forsyth - Muckyfoot bloke and Microsoft MVP.

This email is the product of your deranged imagination,
and does not in any way imply existence of the author.

> -----Original Message-----
> From: Javier Arevalo [mailto:[email protected]]
[snip]
>  - Stick dead zone (more hardware issue than software, but both can be
> involved). I got the feeling that the dead zone for stick 
> centering was much
> larger in MoH/PS2 than in Halo, and that it was annoying in MoH when I
> wanted those little adjustments to turns, it just seemed that 
> I had to turn
> the stick too much before turning began, so it took me longer 
> to perform
> little turns.
[snip]
>   Javier Arevalo
>   Pyro Studios


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