RE: FPS console controls
Tom Forsyth <[email protected]> Mon, 7 Apr 2003 15:49:53 +0100
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <F9CD80F99127D211BA2B00A0C9D855CD011A8378@LORDANDMASTER> |
One of the tricks with deadzones is that you make a fairly large deadzone, but ignore it if the _velocity_ of the stick is above a certain (small) amount. This is because as sticks get older, where they recenter too gets very loose. But if the player makes a small movement, they expect that movement to get through to the game, even if it's inside the deadzone. You need a tiny bit of deadzone on the velocity to cope with signal jitter, but it is very small. This is a really neat trick. It's necessary on the PS2 because the DualShocks really loosen up over time and the centre position is wildly out (which is where I saw this originally), but it's also helpful on the other controllers - small adjustments are really simple to make. Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Javier Arevalo [mailto:[email protected]] [snip] > - Stick dead zone (more hardware issue than software, but both can be > involved). I got the feeling that the dead zone for stick > centering was much > larger in MoH/PS2 than in Halo, and that it was annoying in MoH when I > wanted those little adjustments to turns, it just seemed that > I had to turn > the stick too much before turning began, so it took me longer > to perform > little turns. [snip] > Javier Arevalo > Pyro Studios ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556