RE: XML was RE: RE: A portable preferences library

Gareth Lewin <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <495A161B83F7544AA943600A98833B53023287DC@mimas.fareham.climax.co.uk>
> Gareth Lewin wrote:
> 
> >None of those steps change without the level changing, so 
> why waste all that
> >time. 16-20 seconds is a hell of a long for a level to load 
> when you could
> >do 16(guestimate) of those seconds offline.
> >  
> >
> This would be possible but it would severely compromize the object 
> oriented design
> of CS. Performance is more than adequate IMHO so why 
> compromize proper 
> design in order
> to get more?
> 
> Greetings,

Is this a commercial project ? because 16-20 second load times are not
'adequate'. Also I don't see how this has any affet whatsoever on the design
of your 3d engine, you have to do the exact same procedures. I'm just
proposing you do it once, as apposed to once every time the level is loaded.

Mine solution is O(1) yours is O(n)


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