RE: XML was RE: RE: A portable preferences library
Gareth Lewin <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <495A161B83F7544AA943600A98833B53023287EA@mimas.fareham.climax.co.uk> |
A bit of copy paste magic here :) ( Just reordering the stuff ) > From: Ivan-Assen Ivanov [mailto:[email protected]] > By the way, we use expat in some of our projects - > and we've never used it as anything as a black box. > It works, and it works well. We never used its "open-sourceness". > We wrapped it with a thin layer to feel more natural to use > from our code > (coding conventions, storage issues etc.) > It could have been MSXML just as well. THANK YOU! > > Saying that all open source implementations of an XML parser > > are 'bloated messes' is highly prejorative and demonstrably wrong. > > Not all; I was saying that Xerces, last time I checked it, > was a bloated mess. I agree, we were of the same opinion, thus we picked expat. (MSXML wasn't an option, we are a console game). > The choice of XML is first and foremost based on convenience, > not performance. As others have pointed out besides me, you should > convert to binary formats for runtime loading. Although it seems this is not agreed upon by all, which surprises me. _____________________________________________________ Programmer, Sudeki - http://www.xbox.com/en-US/Sudeki Gareth Lewin - http://www.garethlewin.com "Try or Try not, there is no Do" ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557