RE: XML was RE: RE: A portable preferences library

Gareth Lewin <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <495A161B83F7544AA943600A98833B53023287EA@mimas.fareham.climax.co.uk>
A bit of copy paste magic here :) ( Just reordering the stuff )

> From: Ivan-Assen Ivanov [mailto:[email protected]]

> By the way, we use expat in some of our projects - 
> and we've never used it as anything as a black box.
> It works, and it works well. We never used its "open-sourceness". 
> We wrapped it with a thin layer to feel more natural to use 
> from our code
> (coding conventions, storage issues etc.)
> It could have been MSXML just as well. 

THANK YOU!

> > Saying that all open source implementations of an XML parser
> > are 'bloated messes' is highly prejorative and demonstrably wrong.
> 
> Not all; I was saying that Xerces, last time I checked it, 
> was a bloated mess.

I agree, we were of the same opinion, thus we picked expat. (MSXML wasn't an
option, we are a console game).

> The choice of XML is first and foremost based on convenience,
> not performance. As others have pointed out besides me, you should 
> convert to binary formats for runtime loading.

Although it seems this is not agreed upon by all, which surprises me.

_____________________________________________________
Programmer, Sudeki - http://www.xbox.com/en-US/Sudeki
Gareth Lewin       - http://www.garethlewin.com

"Try or Try not, there is no Do" 


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