Re: XML was RE: RE: A portable preferences library
Jorrit Tyberghein <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Gareth Lewin wrote: > >So what ? You are still doing processes on the data that are not required. >Come on this is typical programming logic here, you don't have every >function in your code recompute all of it's data do you ? Its the same >thing. > > It is a matter of priorities. We don't think load time is a priority. We think runtime performance is much more important. We don't have that much time to spend on our project. We like to spend that time on the things that are most important. >Lets not ignore the fact that loading bits of the level is way easier with a >binary specific format that can be dumped directly into data structures. > > Yes but that's not portable. CS has to run on all kinds of operating systems and cpu's. We can't dump binary structures like that. The endianess wouldn't be correct and padding can differ too. Greetings, ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557