XML was RE: RE: A portable preferences library
Brian Hook <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <20031215231417.156158@centrino> |
This list server is getting more and more flakey...anyway, this is a repost since my prior one evidently went into the great void.. > Behalf Of Jeff Laing > I'm surprised that no-one has said "use XML format please" - its > not that painful, given that you'll have a fairly limited schema > to implement. So here's a question -- I know that whenever a discussion about text file formats comes up there is often a "use XML" grenade tossed into it. Now, I can think of a lot of reasons NOT to use XML (i.e. it's overkill, for one), but I'm curious what real, tangible reasons for using XML exist, as opposed to a simple application specific structure (like INI files). Brian ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7