RE: XML was RE: RE: A portable preferences library
Gareth Lewin <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <495A161B83F7544AA943600A98833B5302328886@mimas.fareham.climax.co.uk> |
> Oddly enough, there is no single right or wrong way of > looking at these > issues because there is no single right definition of game data. There might be many right ways, but there are definitly some wrong ways. Loading up vertex and face data, and then actually processing said data (buidling kd-trees, bsd trees, light map calculatio, stripping etc) is just wrong. There might be some grey areas, but there is still a lot of stuff which is obviously xml (config settings, keymaps etc) and some which is obviously binary data. ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557