RE: XML was RE: RE: A portable preferences library

"Mat Noguchi \(BUNGIE\)" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <1B678752C03CB44AAA5D9C90991EFEEC010AF361@RED-MSG-42.redmond.corp.microsoft.com>
That's a pretty arrogant way to look at this discussion. Small load
times improve every aspect of a project, commercial or not. It's faster
to debug, faster to load, faster to play, and in general creates the
impression of a much more efficient product.

MSN

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Gareth Lewin
Sent: Tuesday, December 16, 2003 9:32 AM
To: [email protected]
Subject: RE: XML was RE: [GD-General] RE: A portable preferences library

I'm sorry Brian, but that is besides the point. We were discussing how
best
to do something, and his argument wasn't just one of time, but that his
idea
was better. 

But yeah, I guess we should concentrate on the fun and not discuss the
right
way to do stuff. Since like no-one on this list makes commercial games.

> -----Original Message-----
> From: brian sharon [mailto:[email protected]]
> Sent: 16 December 2003 16:16
> To: [email protected]
> Subject: Re: XML was RE: [GD-General] RE: A portable 
> preferences library
> 
> 
> Would you please give it a rest?  In case you haven't noticed there's 
> no "shop" involved for you to return his game to, as he's giving his 
> work away freely.  Jorrit is not doing this as a full-time job.  If 
> load times are not his first priority I can hardly blame him, 
> it's not 
> exactly the "fun" part of the job.
> 
> Please visit http://crystal.sf.net to get clued in.
> 
> --brian
> 
> On Tuesday, December 16, 2003, at 07:59  AM, Gareth Lewin wrote:
> 
> > Sorry, but you are just wrong.
> >
> >>> Lets not ignore the fact that loading bits of the level is
> >> way easier with a
> >>> binary specific format that can be dumped directly into data
> >> structures.
> >>>
> >>>
> >> Yes but that's not portable. CS has to run on all kinds of 
> operating
> >> systems and cpu's. We can't
> >> dump binary structures like that. The endianess wouldn't be
> >> correct and
> >> padding can differ
> >> too.
> >>
> >
> > There is no reason whatsoever for final proccessed data to be 
> > portable. You
> > have your data in xml. You preprocess it into binary format for a 
> > specific
> > build/platform. And you use that. Your load times go from 
> 16seconds to 
> > 2 or
> > 3 seconds.
> >
> > And the amount of effort required to implement binary saving off of
> > structures isn't anywhere near comparable with the effort 
> required to 
> > tweak
> > the speed of a graphics engine. Not to mention that 16-20 
> second load 
> > times
> > would have me returning the game to the shop.
> >
> >
> > -------------------------------------------------------
> > This SF.net email is sponsored by: IBM Linux Tutorials.
> > Become an expert in LINUX or just sharpen your skills.  Sign up for 
> > IBM's
> > Free Linux Tutorials.  Learn everything from the bash shell to sys 
> > admin.
> > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click
> > _______________________________________________
> > Gamedevlists-general mailing list
> > [email protected]
> > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
> > Archives:
> > http://sourceforge.net/mailarchive/forum.php?forum_id=557
> >
> 
> 
> 
> -------------------------------------------------------
> This SF.net email is sponsored by: IBM Linux Tutorials.
> Become an expert in LINUX or just sharpen your skills.  Sign 
> up for IBM's
> Free Linux Tutorials.  Learn everything from the bash shell 
> to sys admin.
> Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click
> _______________________________________________
> Gamedevlists-general mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
> Archives:
> http://sourceforge.net/mailarchive/forum.php?forum_id=557
> 


-------------------------------------------------------
This SF.net email is sponsored by: IBM Linux Tutorials.
Become an expert in LINUX or just sharpen your skills.  Sign up for
IBM's
Free Linux Tutorials.  Learn everything from the bash shell to sys
admin.
Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click
_______________________________________________
Gamedevlists-general mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=557


-------------------------------------------------------
This SF.net email is sponsored by: IBM Linux Tutorials.
Become an expert in LINUX or just sharpen your skills.  Sign up for IBM's
Free Linux Tutorials.  Learn everything from the bash shell to sys admin.
Click now! http://ads.osdn.com/?ad_id78&alloc_id371&op=click
_______________________________________________
Gamedevlists-general mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_idU7
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.