Re: XML was RE: RE: A portable preferences library but has nothing to do with them anymore
"Pierre Terdiman" <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <03be01c3c402$dd694bf0$18a08481@nxoni> |
> Hell, why not just pre-generate the kd-tree and store that into the xml ? Because the CPU is way faster than the HD, as already stated. So, I wouldn't be surprised if generating the kd-tree was actually faster than loading a huge text file (say XML). I certainly compute my AABB-trees on-the-fly, for example. (Now I'm not saying that's the Right Way because, as you all should know, there's no such thing as a Right Way in those recurrent A-vs-B threads. When there's an actual Right Way, everybody agrees and people don't waste their time discussing it). Pierre ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557