Re: XML was RE: RE: A portable preferences library but has nothing to do with them anymore

J C Lawrence <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
On Tue, 16 Dec 2003 19:31:46 +0100 
Pierre Terdiman <[email protected]> wrote:

> (Now I'm not saying that's the Right Way because, as you all should
> know, there's no such thing as a Right Way in those recurrent A-vs-B
> threads. When there's an actual Right Way, everybody agrees and people
> don't waste their time discussing it).

<breaks down and cries tears of relief>

While not game-related data (gene expression data as happens) I've found
that I can load, parse, and cross link a 40Meg XML file with a
moderately heavy rate of cross and external links (few score per K) in
about 11 seconds on my far from cutting-edge desktop.  Raw IO time to
simply suck the same data off disk is around 5 seconds.  That makes for
a second and a half per 10Meg of XML data for parsing and linking, and
this is without any attempt to optimise.  

-- 
J C Lawrence
---------(*)                Satan, oscillate my metallic sonatas.
[email protected]               He lived as a devil, eh?
http://www.kanga.nu/~claw/  Evil is a name of a foeman, as I live.


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