Re: XML was RE: RE: A portable preferences library but has nothing to do with them anymore
J C Lawrence <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
On Tue, 16 Dec 2003 19:31:46 +0100 Pierre Terdiman <[email protected]> wrote: > (Now I'm not saying that's the Right Way because, as you all should > know, there's no such thing as a Right Way in those recurrent A-vs-B > threads. When there's an actual Right Way, everybody agrees and people > don't waste their time discussing it). <breaks down and cries tears of relief> While not game-related data (gene expression data as happens) I've found that I can load, parse, and cross link a 40Meg XML file with a moderately heavy rate of cross and external links (few score per K) in about 11 seconds on my far from cutting-edge desktop. Raw IO time to simply suck the same data off disk is around 5 seconds. That makes for a second and a half per 10Meg of XML data for parsing and linking, and this is without any attempt to optimise. -- J C Lawrence ---------(*) Satan, oscillate my metallic sonatas. [email protected] He lived as a devil, eh? http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live. ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557