Re: XML was RE: RE: A portable preferences library but has nothing to do with them anymore

"Alen Ladavac" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Can you please explain this calculation in more detail? 

You get 10MB /1.5s = 6.7M/s ? But you said you load 40MB in 11s, what I 
would say is 3.6 MB/s. Please note that you should not substract IO time 
from the total loading time, as CPU should be working in parallel with the 
DMA, otherwise you are doing something _very_ wrong. 

Anyway, either 7MB/s, or 3.6 MB/s, this is just awfully slow. A 40xCDROM has 
transfer rate of 6MB/s. You say you are parsing data at that rate? Those are 
certainly not some impressive numbers. :( 

Alen 

J C Lawrence writes: 

> On Tue, 16 Dec 2003 19:31:46 +0100 
> Pierre Terdiman <[email protected]> wrote: 
> 
>> (Now I'm not saying that's the Right Way because, as you all should
>> know, there's no such thing as a Right Way in those recurrent A-vs-B
>> threads. When there's an actual Right Way, everybody agrees and people
>> don't waste their time discussing it).
> 
> <breaks down and cries tears of relief> 
> 
> While not game-related data (gene expression data as happens) I've found
> that I can load, parse, and cross link a 40Meg XML file with a
> moderately heavy rate of cross and external links (few score per K) in
> about 11 seconds on my far from cutting-edge desktop.  Raw IO time to
> simply suck the same data off disk is around 5 seconds.  That makes for
> a second and a half per 10Meg of XML data for parsing and linking, and
> this is without any attempt to optimise.   
> 
> -- 
> J C Lawrence
> ---------(*)                Satan, oscillate my metallic sonatas.
> [email protected]               He lived as a devil, eh?
> http://www.kanga.nu/~claw/  Evil is a name of a foeman, as I live. 
> 
> 
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