Re: XML was RE: RE: A portable preferences library b ut has nothing to do with them anymore
Jorrit Tyberghein <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Gareth Lewin wrote: >But I think the point has been missed. The issue here (the reason I entered >this discussion) was that not only the data format was (imo) bad (text file >not parsed) but a lot of proccessing goes on with the data. He mentioned >kd-tree generation for example. > >Hell, why not just pre-generate the kd-tree and store that into the xml ? >Surely that is a step in the right direction ? > > As I explained in another mail I cannot do that because the kd-tree is not fixed. Depending on hardware configuration a different kd-tree setup may be selected. But it doesn't matter. kdtree calculation is VERY fast. Greetings, ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557