Re: The joy of type aliasing and C

"Alen Ladavac" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
>There is no portable way to recompress to a float16, since float16 is
>not portable.

Surely, most hardware cannot work with float16 natively, but it is still
useable for lossy compression of some data. As long as I define what I want my
float16 to look like, it is not less portable than any other user defined
type.

Generally, trying to look at a float as if it's some kind of a black box that
stores real numbers, is kinda silly. You have to be aware of its internal
representation, or you can't work with it (without getting yourself into
various precision losses, etc). And once you are aware, you should be able to
access it. But I believe we all agree on that, and it's the standard that has
a wrong approach here.

Alen



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