Re: NAT Negotiation
Aaron Drew <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
> Right. However an 85% solution covers a heck of a lot of bases, > especially when you can just throw in a few retries to whittle down that > 15% failure mode to something consumer-grade acceptable. What can I say? I'm amazed... I would never have attemped anything like this and I suprised that software like gamespy has as well but heck... What a big hack! In this case, take back my last linux-related post stating it won't work because linux uses incremental port numbers (with reuse of disconnected ports) and its highly likely that such a hack might work... I still can't help but dislike it however.... :) ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557