Re: NAT Negotiation

Aaron Drew <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
> Right.  However an 85% solution covers a heck of a lot of bases,
> especially when you can just throw in a few retries to whittle down that
> 15% failure mode to something consumer-grade acceptable.

What can I say? I'm amazed... I would never have attemped anything like this 
and I suprised that software like gamespy has as well but heck... What a big 
hack!

In this case, take back my last linux-related post stating it won't work 
because linux uses incremental port numbers (with reuse of disconnected 
ports) and its highly likely that such a hack might work... 

I still can't help but dislike it however.... :)



-------------------------------------------------------
This SF.net email is sponsored by: Perforce Software.
Perforce is the Fast Software Configuration Management System offering
advanced branching capabilities and atomic changes on 50+ platforms.
Free Eval! http://www.perforce.com/perforce/loadprog.html
_______________________________________________
Gamedevlists-general mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=557
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.