Re: Graphic Library and market share

"Marin Kovacic" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <003401c3dddf$bb6b4200$0100a8c0@beercan02>
> You should leave your back buffer in video memory and do your rendering 
> into a screen-sized surface in system memory.  Then just copy the 
> sysmem surface to the back buffer every frame.  That gets you back on 

That's pretty much what we were going to do next, except we'll keep
the "real" backbuffer in "raw" system memory (not dd surface) to 
avoid any additional driver issues. Most of our blits are either 
alpha-blended or paletted, so having to blit everything ourselves is
not an issue as we do it anyway.

Thanks,
Marin Kovacic
Lemonade Productions
http://www.lemonade-p.com



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