Re: Scripting Systems

"Alen Ladavac" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
>I hate people that bitch about syntax, but hey, I'm not particularly
>fond of Lua's syntax.  It's just not very readable IMO because there's
>been so much syntactic sugar.  That's a subjective thing.

Seconded. Though it's not syntactic sugar that bothers me most. I'd prefer
to have // comments and {} blocks. I mean, we all use C on daily basis, why
make things complicated? Lua syntax makes C syntax hiliting editors look
stupid.

> Lua is fast.  It's small.  It's trivial to embed.

Yup, it is very slick and nice. Though I didn't find ability to store state
(for save games), what can be quite a brick.

> The GC issue is going to be addressed in 5.1 hopefully, which should
>ship before I'm done with my current project.

Do you think that GC is main speed problem? How about name lookups? Does
that show on your profile?

Alen



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