Re: Scripting Systems
"Alen Ladavac" <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
>I hate people that bitch about syntax, but hey, I'm not particularly
>fond of Lua's syntax. It's just not very readable IMO because there's
>been so much syntactic sugar. That's a subjective thing.
Seconded. Though it's not syntactic sugar that bothers me most. I'd prefer
to have // comments and {} blocks. I mean, we all use C on daily basis, why
make things complicated? Lua syntax makes C syntax hiliting editors look
stupid.
> Lua is fast. It's small. It's trivial to embed.
Yup, it is very slick and nice. Though I didn't find ability to store state
(for save games), what can be quite a brick.
> The GC issue is going to be addressed in 5.1 hopefully, which should
>ship before I'm done with my current project.
Do you think that GC is main speed problem? How about name lookups? Does
that show on your profile?
Alen
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