Re: Scripting Systems

"Alen Ladavac" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
>It really
>sucks to load up a game, spend 5 minutes getting a particular
>condition to occur, then having things barf/not work because you typed
>"nname" instead of "name"...

IMHO, I'd say that dynamic typing is a bug, not a feature, at least in
gamedev. It is cool to use a very flexible language for small stuff like
scripting parts of level. But if you need to write menus or real entity AI,
I'd stick with something that can be statically checked. I believe someone
mentioned Ch already somewhere here. Though it might not be portable enough
for your needs. Perhaps even using lcc with your own interpreted bytecodes
would help. Hey, it's a proven method ;).

Just my 1kB,

Alen



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