Re: Scripting Systems
Brian Hook <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <2004129121849.468687@GATEWAY> |
> in gamedev. It is cool to use a very flexible language for small > stuff like scripting parts of level. But you'll have the same problems. Language syntax errors, e.g. forgetting a "do" or "end", can be caught using the luac compiler, but semantic syntax bugs, e.g. "nname" instead of "name", won't be caught. So if you script just triggers or just scripted sequences, you can still have a problem with errors. Sure, the problem is minimized, but it still exists. Brian ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7