Re: Scripting Systems

"David Black" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <001301c3e693$d4b94b00$0200a8c0@djbbox>

> regarding the 'getting into the game', i agree that this is a pain as
> well, having to play 5 minutes through a level to test one feature is a
> major pain...i haven't figured out a solution for that one yet ;}
>
> cheers
> mike w
> www.realityfactory.ca
>

Maybe I am missing something here, but arnt other people recording logs of
there user input(or some other critical message path within there
simulation).
This is very useful in all kinds of similar situations.


If these are time stamped, upon discovering a bug and fixing the script cant
you have the engine replay the input(which should be fast if you are running
the simulation on its own, without graphics etc) to a safe point a few
seconds before the problem, pause, upload the changes and continue playing
until you find another bug...

David



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