Re: Scripting Systems

Ignacio Castaño <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
Brian Hook wrote:
> Do other languages handle this any better?  JavaScript suffers from 
> the same problems since it is also prototype-based (a la SELF et. 
> al.).  

For this kind of problems I would suggest to use test units, to catch 
the errors without having to play the game. With a scripting language 
test units are easy to write and you can implement a simple testsuite 
application to run them all automatically.

I would also look at python, I think they may have similar problems. 
Here is an interview of the Guido van Rossum about strong and weak 
typing, that might be of interest:

http://artima.com/intv/strongweak.html

Also, as you said, python has the benefit of many good IDEs that help 
you write correct code. I think lua does not have a good IDE, but I 
haven't looked for it either.

Hope that helps.

-- 
Ignacio Castaño
[email protected]


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