Re: Scripting Systems
Ignacio Castaño <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Brian Hook wrote: > Do other languages handle this any better? JavaScript suffers from > the same problems since it is also prototype-based (a la SELF et. > al.). For this kind of problems I would suggest to use test units, to catch the errors without having to play the game. With a scripting language test units are easy to write and you can implement a simple testsuite application to run them all automatically. I would also look at python, I think they may have similar problems. Here is an interview of the Guido van Rossum about strong and weak typing, that might be of interest: http://artima.com/intv/strongweak.html Also, as you said, python has the benefit of many good IDEs that help you write correct code. I think lua does not have a good IDE, but I haven't looked for it either. Hope that helps. -- Ignacio Castaño [email protected] ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557