Re: Scripting Systems
Ignacio Castaño <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
gekido wrote: > www.scintilla.org - built in lua syntax highlighting, api etc > > very slick, open-source, and very easy to create your own API for > function auto-complete etc scite is an excelent editor. However, it doesn't provide all the features that a good IDE would provide, for example, an integrated parser that analizes your code and provides dynamic autocompletion. In lua that would be quite hard, because it doesn't have class declarations. In fact, it doesn't have classes, only tables, and they aren't declared either, so it would be quite hard to provide autocompletion. I think that it would be possible to provide autocompletion, writting an integrated editor in your game (it's really easy if you use scite) and write the code while the game is running. If the object is global, it's easy to inspect it, but if it's local, it becomes much harder... -- Ignacio Castaño [email protected] ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557