Re: Scripting Systems

Ignacio Castaño <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
gekido wrote:
> www.scintilla.org - built in lua syntax highlighting, api etc
> 
> very slick, open-source, and very easy to create your own API for 
> function auto-complete etc

scite is an excelent editor. However, it doesn't provide all the 
features that a good IDE would provide, for example, an integrated 
parser that analizes your code and provides dynamic autocompletion.

In lua that would be quite hard, because it doesn't have class 
declarations. In fact, it doesn't have classes, only tables, and they 
aren't declared either, so it would be quite hard to provide autocompletion.

I think that it would be possible to provide autocompletion, writting an 
integrated editor in your game (it's really easy if you use scite) and 
write the code while the game is running. If the object is global, it's 
easy to inspect it, but if it's local, it becomes much harder...


-- 
Ignacio Castaño
[email protected]


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