Re: Re: Scripting Systems
"Alen Ladavac" <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
From: "Brian Hook" <[email protected]> >They are, but this wasn't really meant to be a "how do I fix this in >Lua" type question, but more of a "do all dynamically typed scripting >languages suffer from similar problems?" question. PMFJI, but I'd say that bare fact that a language is dynamically typed gives you enough rope to hang yourself in the exact ways that you describe. Wanting a language to provide both the flexibility of dynamic typing and safety of static typing at the same time sounds a bit strange. You would need a language where some types are static and some are dynamic. If anybody knows of such, I'd like to know too. :) Alen ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557