Re: Re: Scripting Systems
Brian Hook <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <20042115551.405562@GATEWAY> |
> You can do that without "hacking" lua. This is from the top of my > head, but if you want to follow this direction I can provide a more > detailed explanation This catches assignments at run-time though, not at compile time, correct? Brian ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7