Re: Re: Scripting Systems
Brian Hook <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <200421195547.295842@GATEWAY> |
> ie. If you use 'healht' instead of 'health' in your 'weapon_hit' > function, at runtime you wouldn't know why can't you kill your > target, but with the newindex metamethod those errors would show up > as soon as the offending code is executed. Yes, I agree, and at the very least I should add that. I'm also going to add the "read only" facility that Roberto talks about in his book using a similar method. Brian ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7