Re: Variables scope
Jorrit Tyberghein <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Kristoffer Grönlund wrote:
>The way I've worked around this in the past has been by redefining for as
>follows:
>#define for if (false) {} else for
>
>Yes, it's a hideously ugly hack, but so is the problem in the first place.
>I've never had any problems because of it.
>
>
Hmm... sounds like an ugly solution for something that is more simply
solved by just
declaring the loop counter outside the for.
Greetings,
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