RE: Variables scope
Magnus Auvinen <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
I've always used this: #define for if(false); else for It will behave correctly in your case as well. -----Original Message----- From: Jorrit Tyberghein [mailto:[email protected]] Sent: den 4 februari 2004 15:25 To: [email protected] Subject: Re: [GD-General] Variables scope CAVEY GERARD wrote: >>Kristoffer Grönlund wrote: >> >> >> >>>The way I've worked around this in the past has been by redefining for as >>>follows: >>>#define for if (false) {} else for >>> >>>Yes, it's a hideously ugly hack, but so is the problem in the first place. >>>I've never had any problems because of it. >>> >>> >>> >>> >>Hmm... sounds like an ugly solution for something that is more simply >>solved by just >>declaring the loop counter outside the for. >> >> > >Hi >As Mr Aravelo(pyrostudios) told me out of list >it can also be written >#define for if (1) for >a bit simpler ... > > Yes but that can give bad results. For example: if (a > b) for (...) else ... With your version of 'for' the 'else' branch will never execute since it will be the 'else' for the 'if (1)'. With the previous version of 'for' that problem is not there because there is already an 'else' branch given in the 'for' define. Greetings, ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7