Re: file synchronization software
Enno Rehling <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Magnus Auvinen wrote:
> Do you mean a complete SCM (perforce, source safe, cvs, subversion, arch,
> etc) system or a something more simple?
>
> I would recommend Subversion. Quite easy to setup and free for any use. It
> went 1.0 today as well. Look at http://subversion.tigris.org/ if it's
> something for you. You could install a hook that updates remote copies
> whenever a change is made.
I was looking for unison. thanks to everyone who replied.
We are using a source management system (CVS, because we want to give
SVN some time to mature), but our artists don't work this way. CVS is
really only the gateway between them and the rest of the production
team, meaning when they've got something they want to pass off to the
rest of us, they check it in.
Most of the time, they work on stuff more losely, and the large
filesizes and frequent update cycles would blow up CVS (and a lot of
other systems) real quick. They also don't want it - what they want is
to be able to have another guy review some of their stuff, or share a
texture quick and painless, so stuff floats around a lot. And that's
where I want to get unison into play, if it does what I expect it to do.
Enno.
--
Almost nothing in Perl serves a single purpose.
(Larry Wall in <[email protected]>)
-------------------------------------------------------
SF.Net is sponsored by: Speed Start Your Linux Apps Now.
Build and deploy apps & Web services for Linux with
a free DVD software kit from IBM. Click Now!
http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click
_______________________________________________
Gamedevlists-general mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=557