RE: Compress/Uncompress
"Ivan-Assen Ivanov" <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
> The counter argument, obviously, is that because you know a lot about your > data, you may be able to design a better algorithm (better compression, > faster), than what you can obtain by using a general one. I would seek improvement in compression ratio by preprocessing the data I feed to zlib based on what I know about it (e.g. taking deltas), instead of implementing a new algorithm. It's hard to imagine a scenario where you can't afford the compression time used to transform through zlib data which has to be transmitted (at typical network speeds) or stored (at typical HDD speeds). ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557