RE: Compress/Uncompress

"Ivan-Assen Ivanov" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <[email protected]>
> The counter argument, obviously, is that because you know a lot about your 
> data, you may be able to design a better algorithm (better compression, 
> faster), than what you can obtain by using a general one.

I would seek improvement in compression ratio by preprocessing the data
I feed to zlib based on what I know about it (e.g. taking deltas), instead of
implementing a new algorithm.

It's hard to imagine a scenario where you can't afford the compression
time used to transform through zlib data which has to be transmitted
(at typical network speeds) or stored (at typical HDD speeds).



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