RE: what you look for in a coder...

"Richard Fabian" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <000001c44d2e$da188190$03f57c90@bsfabs>
that's a really good idea: you never want an average coder that thinks
his code is great. got one of them already...

fabs(); 

> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On 
> Behalf Of Kent Quirk
> Sent: 07 June 2004 10:38 PM
> To: [email protected]
> Subject: Re: [GD-General] what you look for in a coder...
> 
> 
> At 09:28 AM 6/7/2004, you wrote:
> >I also try to find out how "honest" they are, heh not in 
> terms of being 
> >liars or criminals, but how willing they are to have 
> opinions, propose 
> >their own choices, and debate them; some people go too far 
> >(opinionated, stubborn, not willing to compromise), and some people 
> >don't go far enough (waiting for you to express a view 
> before they go 
> >and nod in agreement).
> 
> 
> One thing I do is ask people to bring some code they're proud 
> of to the 
> interview. I *hate* programming tests. I think if you ask 
> someone about 
> their code and start poking at it, they can either tell you 
> what they did 
> and (at least as important) what they didn't do during the design and 
> implementation of that code. The other way to push at this is 
> to poke holes 
> in their design for a while -- why'd you do this? Wouldn't it 
> have been 
> better if you did X instead? That kind of questioning exposes their 
> knowledge of the code and design, and also helps you to 
> understand their 
> give and take in a discussion. Do they take criticism well? Do they 
> interact with you or shut down? If you want a good team 
> member, that kind 
> of thing is important.
> 
> Of course, I always tell them afterward why I did that, just 
> so they know 
> that I'm not always that aggressive in practice. ;-)
> 
> 
> 
> 
> ----
> Kent Quirk
> CTO, CogniToy
> 
> 
> 
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