RE: what you look for in a coder...

"Richard Fabian" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <000a01c44d6b$b5adc440$03f57c90@bsfabs>
I concur.
no matter how good Mr Fahey may actually be, the problem of pride versus
humility is a tough one.
You don't want little cowering programmers that never question your
authority do you, but at the same time, you don't want a bolshy "i know
best" kind of guy.

We had a programmer come in late on our project "I'm a great
programmer", he said, "Worked on games like F1GP4", and indeed he was
fast at coding. The thing was, he caused quite considerable time loss
due to hacking the game "to make it work for the milestone". He also
left in some legacy inconsistencies that only came out in the sequel (by
the way this really wasn't a game worth rewriting from scratch)
I'm not saying that he was a bad coder, we all make mistakes (apart from
Mr Fahey, wink wink), but he did cause us greif in the long run, and if
you like working for your company, and you like your company working,
thats the run that matters the most.

So on reflection, i find it hard to justify his presence on the project.
We would have been far better off had we introduced a cheaper (agency
rates are horrendous) coder, earlier on in the schedule.

But it wasn't up to me then.

Tis now.

So I will.

------------------
On the other hand
I may be talking
complete drivel.
------------------ 

> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On 
> Behalf Of Javier Arevalo
> Sent: 08 June 2004 03:52 PM
> To: [email protected]
> Subject: Re: [GD-General] what you look for in a coder...
> 
> 
> Colin Fahey wrote:
> 
> > I consider myself an extremely good "coder" and "software 
> engineer". I 
> > cheerfully assisted several teams in reaching project 
> goals, and I was 
> > liked by fellow programmers and by other members of the 
> team (such as 
> > artists, managers, hardware engineers, etc).
> >
> > I only mention those things to support my assertion that 
> the following 
> > opinions are meaningful:
> 
> If you told me that during an interview you'd be in serious 
> trouble. Ahh the irony! :-)
> 
> -- 
>   Javier Arevalo
>   Pyro Studios
> 
> 
> 
> -------------------------------------------------------
> This SF.Net email is sponsored by: GNOME Foundation
> Hackers Unite!  GUADEC: The world's #1 Open Source Desktop 
> Event. GNOME Users and Developers European Conference, 
> 28-30th June in Norway http://2004/guadec.org 
> _______________________________________________
> Gamedevlists-general mailing list 
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
> Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557
> 



-------------------------------------------------------
This SF.Net email is sponsored by: GNOME Foundation
Hackers Unite!  GUADEC: The world's #1 Open Source Desktop Event.
GNOME Users and Developers European Conference, 28-30th June in Norway
http://2004/guadec.org
_______________________________________________
Gamedevlists-general mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-general
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=557
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.