Re: what you look for in a coder...
Antoine Chavasse <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
CAVEY GERARD wrote: >>I'd say that's a result of working with bad programmers. >> >> >Well the question here is how do you define a good programmer ? >Obviously none of us is perfect (except Colin :) ). >Someone here spoke about the stress during an interview : >do you think it is really important , do you think the social aspect of the >coder is really important ?Will you deny a good engineer because he doesn t >talk so much ... > > > I'm not a recruiter, but I think being minimally communicative is important to fit in a team. However, there are people who need a little time to get used to a new work environment and new coworkers. It's my case. I'm about as open, relaxed and joking around after the first few weeks that I'm an autist barely able to even articulate "hello" the first weeks. And I have even no idea why. ------------------------------------------------------- This SF.Net email is sponsored by: GNOME Foundation Hackers Unite! GUADEC: The world's #1 Open Source Desktop Event. GNOME Users and Developers European Conference, 28-30th June in Norway http://2004/guadec.org _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557