Audio latency
Brian Hook <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <2004629153323.830604@GATEWAY> |
I'm curious, how much latency do you guys accept from your audio subsystems? With the amount of layering that occurs, e.g. software application mixing which in turn might go into an API mixing system which in turn goes to a hardware mixer, I can see latencies going up to the hundreds of milliseconds. With my old audio stuff I could crank my buffer up to 500ms, and that was very...bad...feeling. For a beat matching game it would seem that you'd need extremely low latency, right up there with that of professional audio software (8-16ms or less). Thoughts? ------------------------------------------------------- This SF.Net email sponsored by Black Hat Briefings & Training. Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self defense, top technical experts, no vendor pitches, unmatched networking opportunities. Visit www.blackhat.com _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7