Audio latency

Brian Hook <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <2004629153323.830604@GATEWAY>
I'm curious, how much latency do you guys accept from your audio 
subsystems?  With the amount of layering that occurs, e.g. software 
application mixing which in turn might go into an API mixing system 
which in turn goes to a hardware mixer, I can see latencies going up 
to the hundreds of milliseconds.

With my old audio stuff I could crank my buffer up to 500ms, and that 
was very...bad...feeling.

For a beat matching game it would seem that you'd need extremely low 
latency, right up there with that of professional audio software 
(8-16ms or less). 

Thoughts?




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