Re: Audio latency
"Javier Arevalo" <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Brian Hook wrote: > For a beat matching game it would seem that you'd need extremely low > latency, right up there with that of professional audio software > (8-16ms or less). Input is inherently laggy, so the measure of professional sound equipment is not really applicable. For most users, I think a latency of 75-100ms between input and sound is very acceptable. Those with a trained ear, and those looking for it, will probably notice up to 40-50ms. Those are the ballpark figures I'd start with. -- Javier Arevalo Pyro Studios ------------------------------------------------------- This SF.Net email sponsored by Black Hat Briefings & Training. Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self defense, top technical experts, no vendor pitches, unmatched networking opportunities. Visit www.blackhat.com _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557