RE: not sure where to post this question... bit C++ implementation specific....

"Richard Fabian" <[email protected]>
Newsgroups gmane.games.devel.general
Message-ID <000701c463fe$290457d0$03f57c90@bsfabs>
> >its a bit C++ specific, but does anyone know of a way of getting the 
> >"meaning" of this to compile...
> >
> >const float ropeLength = 12.5f;
> >const float knotSpace = 3.3f;
> >int array[ ropeLength / knotSpace ];
> >
> >... its sorta meaning we have to break our own coding 
> guidlines.... (no 
> >#defines unless truly necessary)
> Hi
> 
> AFAIK the number of tokens in an array must be an integer .
> An easy solution could be to compute the division in a temp 
> variable then see if it give us a modulo ,if yes increase by 
> one our result 
> and finally use that result to create the array.
> 
> GC.

that, my friend is not the problem... i wouldn't be much of a coder if i
thought i could have "pi" elements in my array...

The problem is that as long as there is a "const float" involved, the
compiler will not listen to the fact that it is a const.

e.g. if i replace
"int array[ ropeLength / knotSpace ];", with
"int array[ int(ropeLength / knotSpace) ];", or
"int array[ (int)(ropeLength / knotSpace) ];", there is still a
compilation error.

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