Re: Clean way of generalizing CDECL
Ignacio Castaño <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
--- Brian Hook <[email protected]> wrote: > > Why don't you try: > > > > void __attribute__((cdecl)) foo( int x, int y, int z ); > > > > :) > > Err...hmmm, is that standard across all GCC incarnations? The man > pages I read indicated it had to be a suffix, but if not...well, that > simplifies things =) Hmm... I'm not totally sure. I think the documentation (http://gcc.gnu.org/onlinedocs/gcc/C-Extensions.html) is not completely clear, but apparently that works at least on recent gcc versions. I've been using that for some time. So, please, let me know if you find any issue! Thanks, -- Ignacio Castaño [email protected] ______________________________________________ Yahoo! lanza su nueva tecnologÃa de búsquedas ¿te atreves a comparar? http://busquedas.yahoo.es ------------------------------------------------------- This SF.Net email sponsored by Black Hat Briefings & Training. Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self defense, top technical experts, no vendor pitches, unmatched networking opportunities. Visit www.blackhat.com _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557