RE: Clean way of generalizing CDECL
"Nick Trout" <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <911F8C8EB7A8084AAEDD55CEDC54D8F851FE7D@iggy.rockstarvancouver.com> |
> > foo2 (int, blah, (int a, int b)) // declaration > > Nick, LOOK at that line for a second, and then ask yourself why I > wouldn't want to write something like that =) I think that looks like an excellent Lisp example. :) It works doesn't it! I'd rather see that than loads of #ifdefs (e.g. see GLUT headers) And you can easily add new platforms which also don't comply later. Nick ------------------------------------------------------- This SF.Net email sponsored by Black Hat Briefings & Training. Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self defense, top technical experts, no vendor pitches, unmatched networking opportunities. Visit www.blackhat.com _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7