Re: Clean way of generalizing CDECL
Jeremy Vanseader <[email protected]>
| Newsgroups | gmane.games.devel.general |
|---|---|
| Message-ID | <[email protected]> |
Hey guys, The way I would choose, which is easy on the eyes, is to always define __cdecl functions with both, and then have defines that eliminate one syntax or the other depending on the platform. Such as: #ifdef WIN32 # define __attribute(x) #else # define __cdecl #endif int __cdecl myFunction(double whatever) __attribute((cdecl)); Actually, this is the same as Brian's CDECL_PRE and CDECL_POST - so I should probably just stick to lurking :p ------------------------------------------------------- This SF.Net email sponsored by Black Hat Briefings & Training. Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self defense, top technical experts, no vendor pitches, unmatched networking opportunities. Visit www.blackhat.com _______________________________________________ Gamedevlists-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557