what you look for in a physics engine coder...engine transaction

CAVEY GERARD <[email protected]> Mon, 19 Jul 2004 16:53:07 +0200
Newsgroups gmane.games.devel.general
Message-ID <71A291D8E360AF4EA6FFFAF9CAD136CA0146FA11@FR-MAILBOX2.fr.sgam.socgen>
Hi

My question is a bit OT but anyway ...
when you give someone the job to write the next generation
physics engine, what profiles do you look for?I m not sure a basic engineer
can fit the task.
Any experience with it ?
IMO nowadays we can no longer fake physics (for actions titles).

Second OT question what could be the price of a "good enough" 3D engine plus
the surrouding tools
+ plugins for 3d apps?
I heard the Quake3 engine cost was 500 000$ ,but this is (was ,domm3 is
going to bury it )
a ground breaking technology i know ...
And the price of a "good enough" physics engine?
When you sell such a technology how does it work? Do you have to sell some
support,
patchs,consulting ....?

Thanks in advance

GC.


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